
Rubika Supinfogame
Hubcap Fanatic
2024 | 4 months (6 members)
Game Design
Producing
System Design
Communication
Context
Game Summary
Genre: Rogue-like, Action RPG, Deckbuilding
Platform: PC (primary), consoles (if possible)
Game Type: Solo
Target Audience: Midcore gamers aged 15-35, fans of Rogue-like
Game pitch
Step into the driver's seat in "Hubcap Fanatic," a thrilling top-down action game where you navigate a post-apocalyptic world as a car. Inspired by the high-octane chases of the Mad Max universe, you'll face relentless waves of enemies, delivering cargo and upgrading your arsenal to survive.
The team
Philémon Morel: Vision Holder
Mathieu Cabot (myself): Game Designer / Art Director
Yoann Pierkot: Game & Level Designer
Mathis Jibert: Game Programmer
Baptiste Valle: Game Programmer
Aurélien Cord: Game Programmer
My role
As both a Game Designer and Game Artist, I was responsible for :
Developing the game concept with fellow designers.
Iterating throughout development.
Defining the artistic direction and creating assets.
The mission
With a team of six, we delivered an Alpha version of the game in just four months of design and production. After thorough polishing, debugging, and corrections, we successfully published it on STEAM.
Gameplay Features
Rogue-Lite
Simple yet addictive, with constant learning and synergy between driving and combat. Tough but rewarding fights.

Deckbuilding
Unique runs, multiple approaches, and constant unlocking of new tools.

Driving
Central to the game, featuring fast-paced racing and reaction-based, terrain-aware driving.

Universe
Survive in an immersive post-apocalyptic world with impressive, satisfying battles.

Gameplay scalability
Players control a car in a Mad Max-inspired post-apocalyptic world. Survive in an increasingly challenging environment by growing stronger to avoid being outpaced.

Progression
Killing enemies: Gain experience points (XP).
Delivering parcels: Find and deliver randomly dropped parcels to outposts for significant XP, while defending against enemy theft attempts.
Eliminating convoys: The toughest challenge, rewarding new ability slots and upgrades.
Experience
Accumulate XP through various means to level up and choose passive skills from three options at each level-up.
Simplified macro gameplay loop
Passive skill examples

