Rubika Supinfogame

Hubcap Fanatic

2024 | 4 months (6 members)

Game Design

Producing

System Design

Communication

Context

Game Summary

Genre: Rogue-like, Action RPG, Deckbuilding


Platform: PC (primary), consoles (if possible)


Game Type: Solo


Target Audience: Midcore gamers aged 15-35, fans of Rogue-like

Game pitch

Step into the driver's seat in "Hubcap Fanatic," a thrilling top-down action game where you navigate a post-apocalyptic world as a car. Inspired by the high-octane chases of the Mad Max universe, you'll face relentless waves of enemies, delivering cargo and upgrading your arsenal to survive.

The team

  • Philémon Morel: Vision Holder

  • Mathieu Cabot (myself): Game Designer / Art Director

  • Yoann Pierkot: Game & Level Designer

  • Mathis Jibert: Game Programmer

  • Baptiste Valle: Game Programmer

  • Aurélien Cord: Game Programmer

My role

As both a Game Designer and Game Artist, I was responsible for :

  • Developing the game concept with fellow designers.

  • Iterating throughout development.

  • Defining the artistic direction and creating assets.

The mission

With a team of six, we delivered an Alpha version of the game in just four months of design and production. After thorough polishing, debugging, and corrections, we successfully published it on STEAM.

Gameplay Features

Rogue-Lite

Simple yet addictive, with constant learning and synergy between driving and combat. Tough but rewarding fights.

Deckbuilding

Unique runs, multiple approaches, and constant unlocking of new tools.

Driving

Central to the game, featuring fast-paced racing and reaction-based, terrain-aware driving.

Universe

Survive in an immersive post-apocalyptic world with impressive, satisfying battles.

Gameplay scalability

Players control a car in a Mad Max-inspired post-apocalyptic world. Survive in an increasingly challenging environment by growing stronger to avoid being outpaced.

Progression

  • Killing enemies: Gain experience points (XP).

  • Delivering parcels: Find and deliver randomly dropped parcels to outposts for significant XP, while defending against enemy theft attempts.

  • Eliminating convoys: The toughest challenge, rewarding new ability slots and upgrades.

Experience

Accumulate XP through various means to level up and choose passive skills from three options at each level-up.

Simplified macro gameplay loop

Passive skill examples

I am available for Internship/Work

Looking for a 6 month internship in game design starting in June 2025

E-mail

m.cabot@rubika-edu.com

Phone

+33 06 34 50 67 83

I am available for Internship/Work

Looking for a 6 month internship in game design starting in June 2025

E-mail

m.cabot@rubika-edu.com

Phone

+33 06 34 50 67 83

I am available for Internship/Work

Looking for a 6 month internship in game design starting in June 2025

E-mail

m.cabot@rubika-edu.com

Phone

+33 06 34 50 67 83

Built in Framer · Made by Mathieu Cabot · ©2024 Mathieu Cabot

Built in Framer · Made by Mathieu Cabot · ©2024 Mathieu Cabot

Built in Framer · Made by Mathieu Cabot · ©2024 Mathieu Cabot