Rubika Supinfogame

12, Memory Lane

2025 | 1 year (9 members)

System Design

Puzzle Design

UX Design

Level Design

Producer

Prototype gameplay
Early pre-Alpha footage

Context

Game Summary

Genre: reflexion, puzzle


Platform: PC (primary), consoles (if possible)


Game Type: Solo


Engine : Unreal Engine 5

Game pitch

12 Memory Lane is an immersive first-person investigative game that places players in the role of an elderly man grappling with Alzheimer's disease.


Armed with only a memory journal and a stack of sticky notes, he must distinguish between reality and illusion to uncover the whereabouts of his missing family.

The team

My role

  • Game Designer : Developing gameplay mechanics. Collaborating with the team to iterate and refine game features.


  • UX Designer : Designing intuitive and engaging user experiences. Creating wireframes and prototypes.


  • Level Designer : Crafting immersive house. Ensuring each room contributes to the game's progression and narrative.


  • Producer : Managing the production schedule. Facilitating communication between team members and ensuring timely delivery of milestones.

The mission

As part of a team of nine talented game designers, programmers, and artists, our goal during our fifth year of master's study at Rubika is to develop and deliver a gold version of a game by the end of the year.

Consistent level

When designing levels, I make sure each space aligns with the game's narrative and the player's emotions at specific moments. One of our key goals is immersion, so I have collaborated with an architect to ensure spatial coherence while addressing the unique challenges of video game design.

Crafting engaging mysteries

The game features a unique detective system where players must identify the correct variations of clues to match the facts in a Memory Book. Designing these mysteries requires skillfully managing a web of interconnected clues that lead to a single solution.

Intuitive experiences

I focus on creating intuitive and enjoyable user experiences. My role involves conducting user research to understand player needs, designing wireframes and prototypes to optimize the interface, and performing usability tests to gather feedback and make improvements. Ensuring accessibility and readability is also a key aspect of my work, allowing all players to fully enjoy the game.

Role of a producer

I oversee the entire production process from start to finish. This includes managing schedules, allocating resources, and facilitating communication between designers, programmers, and artists. By hosting regular team meetings and keeping everyone aligned, I ensure we stay on track and meet our goals.

I am available for Internship/Work

Looking for a 6 month internship in game design starting in June 2025

E-mail

m.cabot@rubika-edu.com

Phone

+33 06 34 50 67 83

I am available for Internship/Work

Looking for a 6 month internship in game design starting in June 2025

E-mail

m.cabot@rubika-edu.com

Phone

+33 06 34 50 67 83

I am available for Internship/Work

Looking for a 6 month internship in game design starting in June 2025

E-mail

m.cabot@rubika-edu.com

Phone

+33 06 34 50 67 83

Built in Framer · Made by Mathieu Cabot · ©2024 Mathieu Cabot

Built in Framer · Made by Mathieu Cabot · ©2024 Mathieu Cabot

Built in Framer · Made by Mathieu Cabot · ©2024 Mathieu Cabot