
Rubika Supinfogame
12, Memory Lane
2025 | 1 year (9 members)
System Design
Puzzle Design
UX Design
Level Design
Producer
Context
Game Summary
Genre: reflexion, puzzle
Platform: PC (primary), consoles (if possible)
Game Type: Solo
Engine : Unreal Engine 5
Game pitch
12 Memory Lane is an immersive first-person investigative game that places players in the role of an elderly man grappling with Alzheimer's disease.
Armed with only a memory journal and a stack of sticky notes, he must distinguish between reality and illusion to uncover the whereabouts of his missing family.
The team
My role
Game Designer : Developing gameplay mechanics. Collaborating with the team to iterate and refine game features.
UX Designer : Designing intuitive and engaging user experiences. Creating wireframes and prototypes.
Level Designer : Crafting immersive house. Ensuring each room contributes to the game's progression and narrative.
Producer : Managing the production schedule. Facilitating communication between team members and ensuring timely delivery of milestones.
The mission
As part of a team of nine talented game designers, programmers, and artists, our goal during our fifth year of master's study at Rubika is to develop and deliver a gold version of a game by the end of the year.
Consistent level
When designing levels, I make sure each space aligns with the game's narrative and the player's emotions at specific moments. One of our key goals is immersion, so I have collaborated with an architect to ensure spatial coherence while addressing the unique challenges of video game design.
Crafting engaging mysteries
The game features a unique detective system where players must identify the correct variations of clues to match the facts in a Memory Book. Designing these mysteries requires skillfully managing a web of interconnected clues that lead to a single solution.
Intuitive experiences
I focus on creating intuitive and enjoyable user experiences. My role involves conducting user research to understand player needs, designing wireframes and prototypes to optimize the interface, and performing usability tests to gather feedback and make improvements. Ensuring accessibility and readability is also a key aspect of my work, allowing all players to fully enjoy the game.
Role of a producer
I oversee the entire production process from start to finish. This includes managing schedules, allocating resources, and facilitating communication between designers, programmers, and artists. By hosting regular team meetings and keeping everyone aligned, I ensure we stay on track and meet our goals.